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Morrowind long blade trainer
Morrowind long blade trainer













morrowind long blade trainer

But having already played Gothic and Gothic 2, I realized how much better games can be. I think, quite honestly, if I hadn't played the Gothic games before going into Morrowind, I would love it as much as the next person. It's just so boring.Īnd yet, I can totally understand why so many people were so enamored with Morrowind back in its time. There's minimal concern for positioning, no real need for timing attacks, no reactive mechanisms like blocking/dodging. You don't unlock new combat maneuvers (unless you're a mage and learn new spells) or anything like that - the combat remains the exact same from beginning to end. You spend the bulk of the early stages of the game (10 hours, at least) missing attacks and getting chain-stunned with hits staggering you and locking the controls up completely, and sadly, though your accuracy and damage may improve over time, the combat doesn't get any more fun. Even though I've never swung a battle axe in my life, I can guarantee you I'd be able to hit a giant rat who's standing still chewing my toes I'm pretty sure I wouldn't whiff thin air three (or five) times in a row.

morrowind long blade trainer morrowind long blade trainer

The point of a real-time, first-person, active combat system is to immerse the player - to make you feel like you're the one actually taking part in the action - but the random variables undermine that feeling completely.















Morrowind long blade trainer